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Resume

PROFILE

 

Creative Video Game and Computer Game Designer and Developer, Consultant, Manager, Producer, Educator, and Expert Witness with refined leadership skills, a comprehensive background in software product design and development, and 30+ years of expertise in the following broad-based competencies:

 

  • DEVELOPMENT CONSULTING

  • PROJECT MANAGEMENT

  • SIMULATIONS AND MODELING

  • OPTIMIZATION TECHNIQUES

  • LARGE SCALE SYSTEMS

  • ARTIFICIAL INTELLIGENCE

  • COMMERCIAL SOFTWARE

  • INTERFACE DESIGN

  • EDUCATION & ACADEMIA

  • SOFTWARE ERGONOMICS

  • SOFTWARE ENGINEERING

 

> Manager, Producer, Programmer and/or Designer for over 25 commercial software products with over $100,000,000 in retail sales. Have continuously had software on retail shelves since 1986.

> Skilled in the design and development of retail, commercial and entertainment software. Experienced in the full software development and project management lifecycles from initial concept through delivery.

> Expertise in P&L analysis/control, multicultural team supervision, project management, new product introduction, market testing, business analysis and strategic sales/marketing.

> Exceptional oral/written communication, interpersonal, analytical, organizational, strategic planning, technical, business development, motivational, problem solving and leadership skills.

> Effectively manage multiple, concurrent and senior-level projects and responsibilities. Thrive in both independent and collaborative work environments. > Educator and teacher active in development of undergraduate and graduate programs and curriculums for new technologies in computer entertainment and software engineering and development.

> Expert Witness in the computer and video game industry, game design and game development.

 

PROFESSIONAL EXPERIENCE
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COLORADO SCHOOL OF MINES, WESTWOOD COLLEGE, SOUTHERN NEW HAMPSHIRE UNIVERSITY, UNIVERSITY OF ADVANCING TECHNOLOGY -  2004 – Present
Program Chair, Visiting Professor, Professor of Practice - Game Software Development, Computer Science

  • Manage and recruit faculty for the Game Software program. This included performance reviews, developing instructor proficiencies, manage budgets, and maintaining the quality of the educational staff.  

  • Develop and managed curriculum and curriculum content to ensure high quality educational value for students.

  • Teach coursework in game software development, programming and software engineering.

BALDWIN CONSULTING – Golden, CO 1/97 - Present

Founder / Senior Consultant

  • Provide consulting services to clients in multiple industries including healthcare, gambling, the US military and computer games on software product design and development, and project management.

  • Spearhead projects pertaining to project management, interface and product design, simulation design, entertainment design, code development and artificial intelligence.

  • Primary designer for the USAF Information Warfare Center Sensor Combat simulation, and GameTech’s Diamond and TED bingo systems. Consultant on US Army’s JWARS military simulation.

  • Integral member of research team for Integrated Knowledge Solutions’ GAMEDEV instructional development system for the US Navy.

  • Provided Expert Witness services in Anascape Ltd. v. Microsoft Corp. and Nintendo of America, Inc.

MOTO1, INC. – Irving, TX 1/01 - 12/01

Vice President of Product Development

  • Directed product development and managed a 45 person development division. Responsibilities included product design, development, quality assurance, and online operations for commercial software, online multiplayer products and entertainment marketing tools.

  • Instituted an online multiplayer capability including development of a comprehensive multiplayer product. Led the company transition from PC platform to dedicated hardware.

  • Successfully produced three popular products on time with limited resources while reducing staff turnover.

 

WHITE WOLF PRODUCTIONS, INC. – Lakewood, CO 4/90 - 12/96

President / CEO

  • Chief project manager and designer for White Wolf software products, many award winning.

  • Orchestrated all daily company operations, business growth and development, and production efforts for a computer software development company providing products for several publishers.

  • Managed all company staffing, contracting, product design and development, strategic planning, product sales and marketing, and profitability. Outside consultant to the military and computer entertainment industry.

QUANTUM QUALITY PRODUCTIONS, INC. – Flemington, NJ 1/90 - 9/90

Director of Product Development

  • Directed new product development initiatives for an innovative software publishing company with 20 employees. Supervised five staff, and contracted and developed internal/external products.

BEACON TECHNICAL SERVICES – Littleton, CO 

Owner / Manager

  • Provided engineering, simulation and entertainment design/development consulting services.

  • Designed several commercial software products including the award winning Empire.

MARTIN MARIETTA AEROSPACE – Englewood, CO

Group Engineer, Titan Guidance Design

  • Developed, validated, maintained and managed flight guidance software and targeting parameters for Titan 34D, Titan II space launch, and Titan medium launch vehicles.

  • Developed new guidance logic for the Titan II Space Launch Vehicle final orbit burn which both reduced coding requirements and increased orbit accuracies by 25%.

MCDONNELL DOUGLAS ASTRONAUTICS – Clear Lake, TX

Task Manager, Shuttle Ascent Flight Design

  • Supervised eight staff in the design of space shuttle ascent flight components. Developed, orchestrated and produced powered flight plans and design data, techniques and procedures for shuttle flights.

  • Conceived and developed space shuttle direct insertion ascent techniques and procedures to allow increased orbital shuttle altitude to 100+ miles saving NASA $600 million in hardware development costs.

UNITED STATES AIR FORCE – Omaha, NE

Trajectory Applications Analyst / Manager (Captain)

  • Analyzed missile tactics, survivability, strike effectiveness, vulnerability and deployment concepts.

EDUCATION

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PURDUE UNIVERSITY Lafayette, IN

M.S., Engineering Sciences

 

PURDUE UNIVERSITY Lafayette, IN

B.S., Engineering

 

UNITED STATES AIR FORCE Montgomery, AL

Squadron Officers School, 1976

 

 

PUBLICATIONS

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Commercial Software

* Buster Ball, 2013

* Trainz Railroad Simulator 2006, Auran, 2005

* BalanceLog, HealtheTech, 2003

* SCCA Racing, Moto1, 2002

* NHRA Drag Racing Main Event, Moto1, 2001

* NHRA 50th Anniversary Drag Racing , Moto1, 2001

* Ted IIC, Gametech, 2001

* Diamond Pro and Elite, Gametech, 2000

* Metal Fatigue, Psygnosis, 2000

* Sensor Combat - The Balkan Cauldron, Air Force Information Warfare Center, 1997

* Galaxis, Trimark, 1996* Baldwin, M.L. and Rakosky, R.,

* Empire II, The Art of War; New World Computing, 1995

* Baldwin, M.L. and Rakosky, R, Empire Deluxe Masters Edition, New World Computing, 1994

* Perfect General II, American Laser Games, 1994

* Baldwin, M.L., et al; Empire Deluxe Scenarios, New World Computing, 1993

* Baldwin, M.L. and Rakosky, R, Empire Deluxe, New World Computing, 1993

* Baldwin, M.L. Keeton, B. and Sorensen, T,

* Star Legions, Mindcraft, 1992

* Baldwin, M.L., Greatest Battles of the 20th Century, Quantum Quality Productions, 1992

* Baldwin, M.L., The Perfect General, Battles of World War II, Quantum Quality Productions, 1991

* Baldwin, M.L., Rakosky, R. and Zaccagnino, B. W, The Perfect General; Quantum Quality Productions, 1991

* Damon, R, Baldwin, M.L. and Rakosky, R,

* D.R.A.G.O.N. Force, Interstel, 1989

* Baldwin, M.L. and Sorensen, T., Star Fleet II, Interstel, 1988

* Baldwin, M.L. and Bright, W., Empire, Wargame of the Century, Interstel, 1988

* Baldwin, M.L. and Sorenson, T, Star Fleet I, Interstel, 1986

* Baldwin, M.L. CPRESS Reservoir Information System, Exper-Tech, 1983

 

Magazines and Journals

* Baldwin, M.L. “Career Paths in the Game Industry”, Journal of Advancing Technology, Summer 2006. Reprinted in gamasutra.com

* Baldwin, M.L. “Giving the Antagonist Strategic Smarts: Simple Concepts and Emergence Creates Complex Strategic Intelligence”, Journal of Advancing Technology, Spring 2005

* Baldwin, M.L. “The Virtual Gilpin”,Railroad Model Craftsman, August and September 2005

* Baldwin, M.L. “Remembering the Stone Age”, Journal of Advancing Technology, Fall 2004

* Baldwin, M.L. “Publishing Contracts, A Few Notes,” Journal of Computer Game Design, April 1989

* Baldwin, M.L. “The Conversion Malaise,” Journal of Computer Game Design, August 1988

* Baldwin, M.L. “The Emperor’s New Clones,” Computer Gaming World, December, 1988

* Baldwin, M.L. “Where Are We Headed, A Program to Calculate Limits to Growth,” Creative Computing, May 1983

* Baldwin, M.L. “Starbase 13,” Softside, April 1982

 

Major Web Sites

* Baldwin, M.L. The Gilpin Tram, http://gilpintram.com 2004-present

* Baldwin, M.L. Games Ed, http://gamesed.com, 2006-present

* Baldwin, M.L. The Art of Computer Game Design, 1998-2002

 

ACTIVITIES AND AWARDS

* Computer Gaming World – Cited among the top 20 game developers in the world; Recognized for three of “150 Best Games of All Time;” Awarded “Game of the Year” for Empire, ranked 8th of 150 “Best Games of All Time”, and “Wargame of the Year” for The Perfect General.”

* GameSpy.com – Awarded “Hall of Fame” and “Top 50 Games of All Time” for Empire Deluxe.

* Group Achievement Award, Spacelab Flight Design Team, The National Aeronautics and Space Administration

* Lyndon B Johnson Space Center Group Achievement Award, National Aeronautics and Space Administration

* Certificate of Recognition for New Technology, National Aeronautics and Space Administration

* Certificate of Merit for Identifying and Disclosing New Technology, McDonnell Douglas Technical Services Inc. 

* First Shuttle Flight Achievement Award by Crew of First Manned Orbital Flight of Space Shuttle

* Public Service Group Achievement Award, National Aeronautics and Space Administration

* Air Force Commendation Medal, United States Air Force

 

PROFESSIONAL AFFILIATIONS

* International Game Developers Network, Board Member and Co-Founde

* International Game Developers Association* International Association for Game Education and Research

* Colorado Game Developers Association, Co-Founder

* Academy of Interactive Arts and Sciences

* Science Fiction Writers of America

* American Institute of Aeronautics and Astronautics

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