Mark Lewis Baldwin
Resume
PROFILE
Creative Video Game and Computer Game Designer and Developer, Consultant, Manager, Producer, Educator, and Expert Witness with refined leadership skills, a comprehensive background in software product design and development, and 30+ years of expertise in the following broad-based competencies:
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DEVELOPMENT CONSULTING
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PROJECT MANAGEMENT
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SIMULATIONS AND MODELING
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OPTIMIZATION TECHNIQUES
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LARGE SCALE SYSTEMS
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ARTIFICIAL INTELLIGENCE
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COMMERCIAL SOFTWARE
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INTERFACE DESIGN
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EDUCATION & ACADEMIA
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SOFTWARE ERGONOMICS
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SOFTWARE ENGINEERING
> Manager, Producer, Programmer and/or Designer for over 25 commercial software products with over $100,000,000 in retail sales. Have continuously had software on retail shelves since 1986.
> Skilled in the design and development of retail, commercial and entertainment software. Experienced in the full software development and project management lifecycles from initial concept through delivery.
> Expertise in P&L analysis/control, multicultural team supervision, project management, new product introduction, market testing, business analysis and strategic sales/marketing.
> Exceptional oral/written communication, interpersonal, analytical, organizational, strategic planning, technical, business development, motivational, problem solving and leadership skills.
> Effectively manage multiple, concurrent and senior-level projects and responsibilities. Thrive in both independent and collaborative work environments. > Educator and teacher active in development of undergraduate and graduate programs and curriculums for new technologies in computer entertainment and software engineering and development.
> Expert Witness in the computer and video game industry, game design and game development.
PROFESSIONAL EXPERIENCE
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COLORADO SCHOOL OF MINES, WESTWOOD COLLEGE, SOUTHERN NEW HAMPSHIRE UNIVERSITY, UNIVERSITY OF ADVANCING TECHNOLOGY - 2004 – Present
Program Chair, Visiting Professor, Professor of Practice - Game Software Development, Computer Science
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Manage and recruit faculty for the Game Software program. This included performance reviews, developing instructor proficiencies, manage budgets, and maintaining the quality of the educational staff.
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Develop and managed curriculum and curriculum content to ensure high quality educational value for students.
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Teach coursework in game software development, programming and software engineering.
BALDWIN CONSULTING – Golden, CO 1/97 - Present
Founder / Senior Consultant
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Provide consulting services to clients in multiple industries including healthcare, gambling, the US military and computer games on software product design and development, and project management.
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Spearhead projects pertaining to project management, interface and product design, simulation design, entertainment design, code development and artificial intelligence.
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Primary designer for the USAF Information Warfare Center Sensor Combat simulation, and GameTech’s Diamond and TED bingo systems. Consultant on US Army’s JWARS military simulation.
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Integral member of research team for Integrated Knowledge Solutions’ GAMEDEV instructional development system for the US Navy.
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Provided Expert Witness services in Anascape Ltd. v. Microsoft Corp. and Nintendo of America, Inc.
MOTO1, INC. – Irving, TX 1/01 - 12/01
Vice President of Product Development
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Directed product development and managed a 45 person development division. Responsibilities included product design, development, quality assurance, and online operations for commercial software, online multiplayer products and entertainment marketing tools.
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Instituted an online multiplayer capability including development of a comprehensive multiplayer product. Led the company transition from PC platform to dedicated hardware.
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Successfully produced three popular products on time with limited resources while reducing staff turnover.
WHITE WOLF PRODUCTIONS, INC. – Lakewood, CO 4/90 - 12/96
President / CEO
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Chief project manager and designer for White Wolf software products, many award winning.
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Orchestrated all daily company operations, business growth and development, and production efforts for a computer software development company providing products for several publishers.
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Managed all company staffing, contracting, product design and development, strategic planning, product sales and marketing, and profitability. Outside consultant to the military and computer entertainment industry.
QUANTUM QUALITY PRODUCTIONS, INC. – Flemington, NJ 1/90 - 9/90
Director of Product Development
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Directed new product development initiatives for an innovative software publishing company with 20 employees. Supervised five staff, and contracted and developed internal/external products.
BEACON TECHNICAL SERVICES – Littleton, CO
Owner / Manager
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Provided engineering, simulation and entertainment design/development consulting services.
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Designed several commercial software products including the award winning Empire.
MARTIN MARIETTA AEROSPACE – Englewood, CO
Group Engineer, Titan Guidance Design
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Developed, validated, maintained and managed flight guidance software and targeting parameters for Titan 34D, Titan II space launch, and Titan medium launch vehicles.
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Developed new guidance logic for the Titan II Space Launch Vehicle final orbit burn which both reduced coding requirements and increased orbit accuracies by 25%.
MCDONNELL DOUGLAS ASTRONAUTICS – Clear Lake, TX
Task Manager, Shuttle Ascent Flight Design
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Supervised eight staff in the design of space shuttle ascent flight components. Developed, orchestrated and produced powered flight plans and design data, techniques and procedures for shuttle flights.
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Conceived and developed space shuttle direct insertion ascent techniques and procedures to allow increased orbital shuttle altitude to 100+ miles saving NASA $600 million in hardware development costs.
UNITED STATES AIR FORCE – Omaha, NE
Trajectory Applications Analyst / Manager (Captain)
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Analyzed missile tactics, survivability, strike effectiveness, vulnerability and deployment concepts.
EDUCATION
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PURDUE UNIVERSITY Lafayette, IN
M.S., Engineering Sciences
PURDUE UNIVERSITY Lafayette, IN
B.S., Engineering
UNITED STATES AIR FORCE Montgomery, AL
Squadron Officers School, 1976
PUBLICATIONS
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Commercial Software
* Buster Ball, 2013
* Trainz Railroad Simulator 2006, Auran, 2005
* BalanceLog, HealtheTech, 2003
* SCCA Racing, Moto1, 2002
* NHRA Drag Racing Main Event, Moto1, 2001
* NHRA 50th Anniversary Drag Racing , Moto1, 2001
* Ted IIC, Gametech, 2001
* Diamond Pro and Elite, Gametech, 2000
* Metal Fatigue, Psygnosis, 2000
* Sensor Combat - The Balkan Cauldron, Air Force Information Warfare Center, 1997
* Galaxis, Trimark, 1996* Baldwin, M.L. and Rakosky, R.,
* Empire II, The Art of War; New World Computing, 1995
* Baldwin, M.L. and Rakosky, R, Empire Deluxe Masters Edition, New World Computing, 1994
* Perfect General II, American Laser Games, 1994
* Baldwin, M.L., et al; Empire Deluxe Scenarios, New World Computing, 1993
* Baldwin, M.L. and Rakosky, R, Empire Deluxe, New World Computing, 1993
* Baldwin, M.L. Keeton, B. and Sorensen, T,
* Star Legions, Mindcraft, 1992
* Baldwin, M.L., Greatest Battles of the 20th Century, Quantum Quality Productions, 1992
* Baldwin, M.L., The Perfect General, Battles of World War II, Quantum Quality Productions, 1991
* Baldwin, M.L., Rakosky, R. and Zaccagnino, B. W, The Perfect General; Quantum Quality Productions, 1991
* Damon, R, Baldwin, M.L. and Rakosky, R,
* D.R.A.G.O.N. Force, Interstel, 1989
* Baldwin, M.L. and Sorensen, T., Star Fleet II, Interstel, 1988
* Baldwin, M.L. and Bright, W., Empire, Wargame of the Century, Interstel, 1988
* Baldwin, M.L. and Sorenson, T, Star Fleet I, Interstel, 1986
* Baldwin, M.L. CPRESS Reservoir Information System, Exper-Tech, 1983
Magazines and Journals
* Baldwin, M.L. “Career Paths in the Game Industry”, Journal of Advancing Technology, Summer 2006. Reprinted in gamasutra.com
* Baldwin, M.L. “Giving the Antagonist Strategic Smarts: Simple Concepts and Emergence Creates Complex Strategic Intelligence”, Journal of Advancing Technology, Spring 2005
* Baldwin, M.L. “The Virtual Gilpin”,Railroad Model Craftsman, August and September 2005
* Baldwin, M.L. “Remembering the Stone Age”, Journal of Advancing Technology, Fall 2004
* Baldwin, M.L. “Publishing Contracts, A Few Notes,” Journal of Computer Game Design, April 1989
* Baldwin, M.L. “The Conversion Malaise,” Journal of Computer Game Design, August 1988
* Baldwin, M.L. “The Emperor’s New Clones,” Computer Gaming World, December, 1988
* Baldwin, M.L. “Where Are We Headed, A Program to Calculate Limits to Growth,” Creative Computing, May 1983
* Baldwin, M.L. “Starbase 13,” Softside, April 1982
Major Web Sites
* Baldwin, M.L. The Gilpin Tram, http://gilpintram.com 2004-present
* Baldwin, M.L. Games Ed, http://gamesed.com, 2006-present
* Baldwin, M.L. The Art of Computer Game Design, 1998-2002
ACTIVITIES AND AWARDS
* Computer Gaming World – Cited among the top 20 game developers in the world; Recognized for three of “150 Best Games of All Time;” Awarded “Game of the Year” for Empire, ranked 8th of 150 “Best Games of All Time”, and “Wargame of the Year” for The Perfect General.”
* GameSpy.com – Awarded “Hall of Fame” and “Top 50 Games of All Time” for Empire Deluxe.
* Group Achievement Award, Spacelab Flight Design Team, The National Aeronautics and Space Administration
* Lyndon B Johnson Space Center Group Achievement Award, National Aeronautics and Space Administration
* Certificate of Recognition for New Technology, National Aeronautics and Space Administration
* Certificate of Merit for Identifying and Disclosing New Technology, McDonnell Douglas Technical Services Inc.
* First Shuttle Flight Achievement Award by Crew of First Manned Orbital Flight of Space Shuttle
* Public Service Group Achievement Award, National Aeronautics and Space Administration
* Air Force Commendation Medal, United States Air Force
PROFESSIONAL AFFILIATIONS
* International Game Developers Network, Board Member and Co-Founde
* International Game Developers Association* International Association for Game Education and Research
* Colorado Game Developers Association, Co-Founder
* Academy of Interactive Arts and Sciences
* Science Fiction Writers of America
* American Institute of Aeronautics and Astronautics